Merge branch 'opensim:master' into master

This commit is contained in:
AdilElFarissi
2024-03-19 21:50:59 +00:00
committed by GitHub
9 changed files with 92 additions and 69 deletions

View File

@@ -5541,7 +5541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (item == null) ? LSL_String.Empty : item.Description;
}
public LSL_Key osGetLinkInventoryKey(LSL_Integer linkNumber, LSL_String name)
public LSL_Key osGetLinkInventoryItemKey(LSL_Integer linkNumber, LSL_String name)
{
SceneObjectPart part = GetSingleLinkPart(linkNumber);
if(part == null)
@@ -5561,7 +5561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return LSL_String.NullKey;
}
public LSL_List osGetInventoryKeys(LSL_Integer type)
public LSL_List osGetInventoryItemKeys(LSL_Integer type)
{
LSL_List ret = new();
@@ -5579,7 +5579,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ret;
}
public LSL_List osGetLinkInventoryKeys(LSL_Integer linkNumber, LSL_Integer type)
public LSL_List osGetLinkInventoryItemKeys(LSL_Integer linkNumber, LSL_Integer type)
{
LSL_List ret = new();
@@ -5899,6 +5899,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0;
}
public LSL_Vector osGetSitTargetPos()
{
return m_host.SitTargetPosition;
}
public LSL_Rotation osGetSitTargetRot()
{
return m_host.SitTargetOrientation;
}
public void osSetSitActiveRange(LSL_Float v)
{
float fv = (float)v.value;