== UUID.Zero is slow

This commit is contained in:
UbitUmarov
2022-01-08 23:35:56 +00:00
parent cb98fb309c
commit 357f20eb14
73 changed files with 251 additions and 260 deletions

View File

@@ -605,7 +605,7 @@ namespace OpenSim.Groups
private string AgentUUI(string AgentIDStr)
{
UUID AgentID = UUID.Zero;
if (!UUID.TryParse(AgentIDStr, out AgentID) || AgentID == UUID.Zero)
if (!UUID.TryParse(AgentIDStr, out AgentID) || AgentID.IsZero())
return UUID.Zero.ToString();
if (m_UserManagement.IsLocalGridUser(AgentID))
@@ -630,8 +630,8 @@ namespace OpenSim.Groups
private string AgentUUIForOutside(string AgentIDStr)
{
UUID AgentID = UUID.Zero;
if (!UUID.TryParse(AgentIDStr, out AgentID) || AgentID == UUID.Zero)
return UUID.Zero.ToString();
if (!UUID.TryParse(AgentIDStr, out AgentID) || AgentID.IsZero())
return UUID.ZeroString;
AgentCircuitData agent = null;
foreach (Scene scene in m_Scenes)