== UUID.Zero is slow

This commit is contained in:
UbitUmarov
2022-01-08 23:35:56 +00:00
parent cb98fb309c
commit 357f20eb14
73 changed files with 251 additions and 260 deletions

View File

@@ -299,7 +299,7 @@ namespace OpenSim.Framework
public void AddEstateUser(UUID avatarID)
{
if (avatarID == UUID.Zero)
if (avatarID.IsZero())
return;
if (!l_EstateAccess.Contains(avatarID) &&
(l_EstateAccess.Count < (int)Constants.EstateAccessLimits.AllowedAccess))
@@ -319,7 +319,7 @@ namespace OpenSim.Framework
public void AddEstateGroup(UUID avatarID)
{
if (avatarID == UUID.Zero)
if (avatarID.IsZero())
return;
if (!l_EstateGroups.Contains(avatarID) &&
(l_EstateGroups.Count < (int)Constants.EstateAccessLimits.AllowedGroups))
@@ -339,7 +339,7 @@ namespace OpenSim.Framework
public void AddEstateManager(UUID avatarID)
{
if (avatarID == UUID.Zero)
if (avatarID.IsZero())
return;
if (!l_EstateManagers.Contains(avatarID) &&
(l_EstateManagers.Count < (int)Constants.EstateAccessLimits.EstateManagers))