SetTexture_fix

This commit is contained in:
unknown
2011-01-31 02:42:22 -05:00
committed by Justin Clark-Casey (justincc)
parent 456cdee5ce
commit 3585130ac8

View File

@@ -1750,13 +1750,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
UUID textureID=new UUID(); UUID textureID=new UUID();
if (!UUID.TryParse(texture, out textureID)) textureID=InventoryKey(texture, (int)AssetType.Texture);
{ if (textureID == UUID.Zero)
textureID=InventoryKey(texture, (int)AssetType.Texture); {
} if (!UUID.TryParse(texture, out textureID))
return;
if (textureID == UUID.Zero) }
return;
Primitive.TextureEntry tex = part.Shape.Textures; Primitive.TextureEntry tex = part.Shape.Textures;