Merge branch 'master' into careminster

Conflicts:
	.gitignore
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	prebuild.xml
	runprebuild.bat
This commit is contained in:
Melanie
2013-11-23 19:13:22 +00:00
76 changed files with 10917 additions and 9834 deletions

View File

@@ -6766,6 +6766,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ps.BurstRate = 0.1f;
ps.PartMaxAge = 10.0f;
ps.BurstPartCount = 1;
ps.BlendFuncSource = ScriptBaseClass.PSYS_PART_BF_SOURCE_ALPHA;
ps.BlendFuncDest = ScriptBaseClass.PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA;
ps.PartStartGlow = 0.0f;
ps.PartEndGlow = 0.0f;
return ps;
}
@@ -6800,6 +6805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Vector tempv = new LSL_Vector();
float tempf = 0;
int tmpi = 0;
for (int i = 0; i < rules.Length; i += 2)
{
@@ -6858,7 +6864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
@@ -6878,6 +6884,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_SOURCE:
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
prules.BlendFuncSource = (byte)tmpi;
break;
case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_DEST:
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
prules.BlendFuncDest = (byte)tmpi;
break;
case (int)ScriptBaseClass.PSYS_PART_START_GLOW:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.PartStartGlow = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_PART_END_GLOW:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.PartEndGlow = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
break;

View File

@@ -368,7 +368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
Vector3 ZeroVector = new Vector3(0, 0, 0);
bool nameSearch = (ts.name != null && ts.name != "");
bool nameSearch = !string.IsNullOrEmpty(ts.name);
foreach (EntityBase ent in Entities)
{
@@ -608,7 +608,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return sensedEntities;
senseEntity(sp);
}
else if (ts.name != null && ts.name != "")
else if (!string.IsNullOrEmpty(ts.name))
{
ScenePresence sp;
// Try lookup by name will return if/when found