Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

This commit is contained in:
meta7
2010-08-30 11:42:17 -07:00
81 changed files with 3201 additions and 2665 deletions

View File

@@ -243,7 +243,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// to the same scene (when this is possible).
sceneObject.ResetIDs();
foreach (SceneObjectPart part in sceneObject.Children.Values)
List<SceneObjectPart> partList = null;
lock (sceneObject.Children)
partList = new List<SceneObjectPart>(sceneObject.Children.Values);
foreach (SceneObjectPart part in partList)
{
if (!ResolveUserUuid(part.CreatorID))
part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -261,11 +265,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Fix ownership/creator of inventory items
// Not doing so results in inventory items
// being no copy/no mod for everyone
part.TaskInventory.LockItemsForRead(true);
TaskInventoryDictionary inv = part.TaskInventory;
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
lock (part.TaskInventory)
{
if (!ResolveUserUuid(kvp.Value.OwnerID))
if (!ResolveUserUuid(part.CreatorID))
part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
if (!ResolveUserUuid(part.OwnerID))
part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
if (!ResolveUserUuid(part.LastOwnerID))
part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
// And zap any troublesome sit target information
part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
part.SitTargetPosition = new Vector3(0, 0, 0);
// Fix ownership/creator of inventory items
// Not doing so results in inventory items
// being no copy/no mod for everyone
part.TaskInventory.LockItemsForRead(true);
TaskInventoryDictionary inv = part.TaskInventory;
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
{
if (!ResolveUserUuid(kvp.Value.OwnerID))
{
@@ -276,8 +296,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
}
}
part.TaskInventory.LockItemsForRead(false);
}
part.TaskInventory.LockItemsForRead(false);
}
if (m_scene.AddRestoredSceneObject(sceneObject, true, false))

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@@ -684,6 +684,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun;
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
args.simName = m_scene.RegionInfo.RegionName;
args.regionType = m_scene.RegionInfo.RegionType;
remote_client.SendRegionInfoToEstateMenu(args);
}

View File

@@ -33,6 +33,8 @@ using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Messages.Linden;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
@@ -1078,7 +1080,6 @@ namespace OpenSim.Region.CoreModules.World.Land
{
for (int y = 0; y < inc_y; y++)
{
ILandObject currentParcel = GetLandObject(start_x + x, start_y + y);
if (currentParcel != null)
@@ -1378,8 +1379,68 @@ namespace OpenSim.Region.CoreModules.World.Land
{
return RemoteParcelRequest(request, path, param, agentID, caps);
}));
UUID parcelCapID = UUID.Random();
caps.RegisterHandler("ParcelPropertiesUpdate",
new RestStreamHandler("POST", "/CAPS/" + parcelCapID,
delegate(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
return ProcessPropertiesUpdate(request, path, param, agentID, caps);
}));
}
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
{
IClientAPI client;
if ( ! m_scene.TryGetClient(agentID, out client) ) {
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString() );
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}
ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request);
properties.Deserialize(args);
LandUpdateArgs land_update = new LandUpdateArgs();
int parcelID = properties.LocalID;
land_update.AuthBuyerID = properties.AuthBuyerID;
land_update.Category = properties.Category;
land_update.Desc = properties.Desc;
land_update.GroupID = properties.GroupID;
land_update.LandingType = (byte) properties.Landing;
land_update.MediaAutoScale = (byte) Convert.ToInt32(properties.MediaAutoScale);
land_update.MediaID = properties.MediaID;
land_update.MediaURL = properties.MediaURL;
land_update.MusicURL = properties.MusicURL;
land_update.Name = properties.Name;
land_update.ParcelFlags = (uint) properties.ParcelFlags;
land_update.PassHours = (int) properties.PassHours;
land_update.PassPrice = (int) properties.PassPrice;
land_update.SalePrice = (int) properties.SalePrice;
land_update.SnapshotID = properties.SnapshotID;
land_update.UserLocation = properties.UserLocation;
land_update.UserLookAt = properties.UserLookAt;
land_update.MediaDescription = properties.MediaDesc;
land_update.MediaType = properties.MediaType;
land_update.MediaWidth = properties.MediaWidth;
land_update.MediaHeight = properties.MediaHeight;
land_update.MediaLoop = properties.MediaLoop;
land_update.ObscureMusic = properties.ObscureMusic;
land_update.ObscureMedia = properties.ObscureMedia;
ILandObject land;
lock (m_landList)
{
m_landList.TryGetValue(parcelID, out land);
}
if (land != null) {
land.UpdateLandProperties(land_update, client);
} else {
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
}
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}
// we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
// "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
// So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x

File diff suppressed because it is too large Load Diff

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@@ -128,7 +128,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
group.SetOwnerId(remoteClient.AgentId);
group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
List<SceneObjectPart> partList = null;
lock (group.Children)
partList = new List<SceneObjectPart>(group.Children.Values);
if (m_scene.Permissions.PropagatePermissions())
{

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@@ -227,8 +227,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
Color mapdotspot = Color.Gray; // Default color when prim color is white
// Loop over prim in group
foreach (SceneObjectPart part in mapdot.Children.Values)
// Loop over prim in group
List<SceneObjectPart> partList = null;
lock (mapdot.Children)
partList = new List<SceneObjectPart>(mapdot.Children.Values);
foreach (SceneObjectPart part in partList)
{
if (part == null)
continue;