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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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@@ -136,5 +136,13 @@ namespace OpenSim.Region.Framework.Interfaces
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/// A <see cref="IClientAPI"/>
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/// </param>
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void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
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/// <summary>
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/// Update the position of an attachment
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/// </summary>
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/// <param name="client"></param>
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/// <param name="sog"></param>
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/// <param name="pos"></param>
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void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos);
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}
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}
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@@ -29,6 +29,7 @@ using System.Collections.Generic;
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using System.Collections;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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@@ -155,6 +156,17 @@ namespace OpenSim.Region.Framework.Interfaces
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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IList<TaskInventoryItem> GetInventoryItems(string name);
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/// <summary>
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/// Get the scene object referenced by an inventory item.
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/// </summary>
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///
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/// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have
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/// been adjusted to reflect the part and item from which it originates.
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///
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/// <param name="item"></param>
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/// <returns>The scene object. Null if the scene object asset couldn't be found</returns>
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SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item);
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/// <summary>
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/// Update an existing inventory item.
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@@ -28,6 +28,7 @@
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using System.Net;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenMetaverse.Messages.Linden;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Framework.Interfaces
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@@ -54,7 +55,7 @@ namespace OpenSim.Region.Framework.Interfaces
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uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
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void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
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bool isModerator, bool textMute);
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void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID);
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void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
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void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
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}
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}
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