mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
This commit is contained in:
463
OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs
Normal file
463
OpenSim/Framework/Monitoring/SimExtraStatsCollector.cs
Normal file
@@ -0,0 +1,463 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework.Monitoring.Interfaces;
|
||||
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane
|
||||
/// </summary>
|
||||
public class SimExtraStatsCollector : BaseStatsCollector
|
||||
{
|
||||
private long abnormalClientThreadTerminations;
|
||||
|
||||
// private long assetsInCache;
|
||||
// private long texturesInCache;
|
||||
// private long assetCacheMemoryUsage;
|
||||
// private long textureCacheMemoryUsage;
|
||||
// private TimeSpan assetRequestTimeAfterCacheMiss;
|
||||
// private long blockedMissingTextureRequests;
|
||||
|
||||
// private long assetServiceRequestFailures;
|
||||
// private long inventoryServiceRetrievalFailures;
|
||||
|
||||
private volatile float timeDilation;
|
||||
private volatile float simFps;
|
||||
private volatile float physicsFps;
|
||||
private volatile float agentUpdates;
|
||||
private volatile float rootAgents;
|
||||
private volatile float childAgents;
|
||||
private volatile float totalPrims;
|
||||
private volatile float activePrims;
|
||||
private volatile float totalFrameTime;
|
||||
private volatile float netFrameTime;
|
||||
private volatile float physicsFrameTime;
|
||||
private volatile float otherFrameTime;
|
||||
private volatile float imageFrameTime;
|
||||
private volatile float inPacketsPerSecond;
|
||||
private volatile float outPacketsPerSecond;
|
||||
private volatile float unackedBytes;
|
||||
private volatile float agentFrameTime;
|
||||
private volatile float pendingDownloads;
|
||||
private volatile float pendingUploads;
|
||||
private volatile float activeScripts;
|
||||
private volatile float scriptLinesPerSecond;
|
||||
|
||||
/// <summary>
|
||||
/// Number of times that a client thread terminated because of an exception
|
||||
/// </summary>
|
||||
public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
|
||||
|
||||
// /// <summary>
|
||||
// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
|
||||
// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
|
||||
// /// haven't yet been implemented...
|
||||
// /// </summary>
|
||||
// public long AssetsInCache { get { return assetsInCache; } }
|
||||
//
|
||||
// /// <value>
|
||||
// /// Currently unused
|
||||
// /// </value>
|
||||
// public long TexturesInCache { get { return texturesInCache; } }
|
||||
//
|
||||
// /// <value>
|
||||
// /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
|
||||
// /// </value>
|
||||
// public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
|
||||
//
|
||||
// /// <value>
|
||||
// /// Currently unused
|
||||
// /// </value>
|
||||
// public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
|
||||
|
||||
public float TimeDilation { get { return timeDilation; } }
|
||||
public float SimFps { get { return simFps; } }
|
||||
public float PhysicsFps { get { return physicsFps; } }
|
||||
public float AgentUpdates { get { return agentUpdates; } }
|
||||
public float RootAgents { get { return rootAgents; } }
|
||||
public float ChildAgents { get { return childAgents; } }
|
||||
public float TotalPrims { get { return totalPrims; } }
|
||||
public float ActivePrims { get { return activePrims; } }
|
||||
public float TotalFrameTime { get { return totalFrameTime; } }
|
||||
public float NetFrameTime { get { return netFrameTime; } }
|
||||
public float PhysicsFrameTime { get { return physicsFrameTime; } }
|
||||
public float OtherFrameTime { get { return otherFrameTime; } }
|
||||
public float ImageFrameTime { get { return imageFrameTime; } }
|
||||
public float InPacketsPerSecond { get { return inPacketsPerSecond; } }
|
||||
public float OutPacketsPerSecond { get { return outPacketsPerSecond; } }
|
||||
public float UnackedBytes { get { return unackedBytes; } }
|
||||
public float AgentFrameTime { get { return agentFrameTime; } }
|
||||
public float PendingDownloads { get { return pendingDownloads; } }
|
||||
public float PendingUploads { get { return pendingUploads; } }
|
||||
public float ActiveScripts { get { return activeScripts; } }
|
||||
public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
|
||||
|
||||
// /// <summary>
|
||||
// /// This is the time it took for the last asset request made in response to a cache miss.
|
||||
// /// </summary>
|
||||
// public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent
|
||||
// /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
|
||||
// /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
|
||||
// /// driver bugs on clients (though this seems less likely).
|
||||
// /// </summary>
|
||||
// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
|
||||
// /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
|
||||
// /// as a failure
|
||||
// /// </summary>
|
||||
// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
|
||||
|
||||
/// <summary>
|
||||
/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
|
||||
/// cover situations where the inventory service accepts the request but never returns any data, since
|
||||
/// we do not yet timeout this situation.
|
||||
/// </summary>
|
||||
/// <remarks>Commented out because we do not cache inventory at this point</remarks>
|
||||
// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the total frame time (in ms) of the last frame
|
||||
/// </summary>
|
||||
//public float TotalFrameTime { get { return totalFrameTime; } }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the physics update component (in ms) of the last frame
|
||||
/// </summary>
|
||||
//public float PhysicsFrameTime { get { return physicsFrameTime; } }
|
||||
|
||||
/// <summary>
|
||||
/// Retain a dictionary of all packet queues stats reporters
|
||||
/// </summary>
|
||||
private IDictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors
|
||||
= new Dictionary<UUID, PacketQueueStatsCollector>();
|
||||
|
||||
public void AddAbnormalClientThreadTermination()
|
||||
{
|
||||
abnormalClientThreadTerminations++;
|
||||
}
|
||||
|
||||
// public void AddAsset(AssetBase asset)
|
||||
// {
|
||||
// assetsInCache++;
|
||||
// //assetCacheMemoryUsage += asset.Data.Length;
|
||||
// }
|
||||
//
|
||||
// public void RemoveAsset(UUID uuid)
|
||||
// {
|
||||
// assetsInCache--;
|
||||
// }
|
||||
//
|
||||
// public void AddTexture(AssetBase image)
|
||||
// {
|
||||
// if (image.Data != null)
|
||||
// {
|
||||
// texturesInCache++;
|
||||
//
|
||||
// // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
|
||||
// textureCacheMemoryUsage += image.Data.Length;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Signal that the asset cache has been cleared.
|
||||
// /// </summary>
|
||||
// public void ClearAssetCacheStatistics()
|
||||
// {
|
||||
// assetsInCache = 0;
|
||||
// assetCacheMemoryUsage = 0;
|
||||
// texturesInCache = 0;
|
||||
// textureCacheMemoryUsage = 0;
|
||||
// }
|
||||
//
|
||||
// public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
|
||||
// {
|
||||
// assetRequestTimeAfterCacheMiss = ts;
|
||||
// }
|
||||
//
|
||||
// public void AddBlockedMissingTextureRequest()
|
||||
// {
|
||||
// blockedMissingTextureRequests++;
|
||||
// }
|
||||
//
|
||||
// public void AddAssetServiceRequestFailure()
|
||||
// {
|
||||
// assetServiceRequestFailures++;
|
||||
// }
|
||||
|
||||
// public void AddInventoryServiceRetrievalFailure()
|
||||
// {
|
||||
// inventoryServiceRetrievalFailures++;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Register as a packet queue stats provider
|
||||
/// </summary>
|
||||
/// <param name="uuid">An agent UUID</param>
|
||||
/// <param name="provider"></param>
|
||||
public void RegisterPacketQueueStatsProvider(UUID uuid, IPullStatsProvider provider)
|
||||
{
|
||||
lock (packetQueueStatsCollectors)
|
||||
{
|
||||
// FIXME: If the region service is providing more than one region, then the child and root agent
|
||||
// queues are wrongly replacing each other here.
|
||||
packetQueueStatsCollectors[uuid] = new PacketQueueStatsCollector(provider);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deregister a packet queue stats provider
|
||||
/// </summary>
|
||||
/// <param name="uuid">An agent UUID</param>
|
||||
public void DeregisterPacketQueueStatsProvider(UUID uuid)
|
||||
{
|
||||
lock (packetQueueStatsCollectors)
|
||||
{
|
||||
packetQueueStatsCollectors.Remove(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is the method on which the classic sim stats reporter (which collects stats for
|
||||
/// client purposes) sends information to listeners.
|
||||
/// </summary>
|
||||
/// <param name="pack"></param>
|
||||
public void ReceiveClassicSimStatsPacket(SimStats stats)
|
||||
{
|
||||
// FIXME: SimStats shouldn't allow an arbitrary stat packing order (which is inherited from the original
|
||||
// SimStatsPacket that was being used).
|
||||
timeDilation = stats.StatsBlock[0].StatValue;
|
||||
simFps = stats.StatsBlock[1].StatValue;
|
||||
physicsFps = stats.StatsBlock[2].StatValue;
|
||||
agentUpdates = stats.StatsBlock[3].StatValue;
|
||||
rootAgents = stats.StatsBlock[4].StatValue;
|
||||
childAgents = stats.StatsBlock[5].StatValue;
|
||||
totalPrims = stats.StatsBlock[6].StatValue;
|
||||
activePrims = stats.StatsBlock[7].StatValue;
|
||||
totalFrameTime = stats.StatsBlock[8].StatValue;
|
||||
netFrameTime = stats.StatsBlock[9].StatValue;
|
||||
physicsFrameTime = stats.StatsBlock[10].StatValue;
|
||||
otherFrameTime = stats.StatsBlock[11].StatValue;
|
||||
imageFrameTime = stats.StatsBlock[12].StatValue;
|
||||
inPacketsPerSecond = stats.StatsBlock[13].StatValue;
|
||||
outPacketsPerSecond = stats.StatsBlock[14].StatValue;
|
||||
unackedBytes = stats.StatsBlock[15].StatValue;
|
||||
agentFrameTime = stats.StatsBlock[16].StatValue;
|
||||
pendingDownloads = stats.StatsBlock[17].StatValue;
|
||||
pendingUploads = stats.StatsBlock[18].StatValue;
|
||||
activeScripts = stats.StatsBlock[19].StatValue;
|
||||
scriptLinesPerSecond = stats.StatsBlock[20].StatValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Report back collected statistical information.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string Report()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(Environment.NewLine);
|
||||
// sb.Append("ASSET STATISTICS");
|
||||
// sb.Append(Environment.NewLine);
|
||||
|
||||
/*
|
||||
sb.Append(
|
||||
string.Format(
|
||||
@"Asset cache contains {0,6} non-texture assets using {1,10} K
|
||||
Texture cache contains {2,6} texture assets using {3,10} K
|
||||
Latest asset request time after cache miss: {4}s
|
||||
Blocked client requests for missing textures: {5}
|
||||
Asset service request failures: {6}"+ Environment.NewLine,
|
||||
AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0),
|
||||
TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0),
|
||||
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
|
||||
BlockedMissingTextureRequests,
|
||||
AssetServiceRequestFailures));
|
||||
*/
|
||||
|
||||
/*
|
||||
sb.Append(
|
||||
string.Format(
|
||||
@"Asset cache contains {0,6} assets
|
||||
Latest asset request time after cache miss: {1}s
|
||||
Blocked client requests for missing textures: {2}
|
||||
Asset service request failures: {3}" + Environment.NewLine,
|
||||
AssetsInCache,
|
||||
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
|
||||
BlockedMissingTextureRequests,
|
||||
AssetServiceRequestFailures));
|
||||
*/
|
||||
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("CONNECTION STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"Abnormal client thread terminations: {0}" + Environment.NewLine,
|
||||
abnormalClientThreadTerminations));
|
||||
|
||||
// sb.Append(Environment.NewLine);
|
||||
// sb.Append("INVENTORY STATISTICS");
|
||||
// sb.Append(Environment.NewLine);
|
||||
// sb.Append(
|
||||
// string.Format(
|
||||
// "Initial inventory caching failures: {0}" + Environment.NewLine,
|
||||
// InventoryServiceRetrievalFailures));
|
||||
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("FRAME STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}",
|
||||
timeDilation, simFps, physicsFps, agentUpdates, rootAgents,
|
||||
childAgents, totalPrims, activePrims, activeScripts, scriptLinesPerSecond));
|
||||
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(Environment.NewLine);
|
||||
// There is no script frame time currently because we don't yet collect it
|
||||
sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}",
|
||||
inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
|
||||
netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
|
||||
sb.Append(Environment.NewLine);
|
||||
|
||||
/*
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("PACKET QUEUE STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("Agent UUID ");
|
||||
sb.Append(
|
||||
string.Format(
|
||||
" {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
|
||||
"Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
|
||||
sb.Append(Environment.NewLine);
|
||||
|
||||
foreach (UUID key in packetQueueStatsCollectors.Keys)
|
||||
{
|
||||
sb.Append(string.Format("{0}: ", key));
|
||||
sb.Append(packetQueueStatsCollectors[key].Report());
|
||||
sb.Append(Environment.NewLine);
|
||||
}
|
||||
*/
|
||||
|
||||
sb.Append(base.Report());
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Report back collected statistical information as json serialization.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string XReport(string uptime, string version)
|
||||
{
|
||||
OSDMap args = new OSDMap(30);
|
||||
// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
|
||||
// args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
|
||||
// args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// BlockedMissingTextureRequests));
|
||||
// args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// AssetServiceRequestFailures));
|
||||
// args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// abnormalClientThreadTerminations));
|
||||
// args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// InventoryServiceRetrievalFailures));
|
||||
args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation));
|
||||
args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps));
|
||||
args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps));
|
||||
args["AgntUp"] = OSD.FromString (String.Format ("{0:0.##}", agentUpdates));
|
||||
args["RootAg"] = OSD.FromString (String.Format ("{0:0.##}", rootAgents));
|
||||
args["ChldAg"] = OSD.FromString (String.Format ("{0:0.##}", childAgents));
|
||||
args["Prims"] = OSD.FromString (String.Format ("{0:0.##}", totalPrims));
|
||||
args["AtvPrm"] = OSD.FromString (String.Format ("{0:0.##}", activePrims));
|
||||
args["AtvScr"] = OSD.FromString (String.Format ("{0:0.##}", activeScripts));
|
||||
args["ScrLPS"] = OSD.FromString (String.Format ("{0:0.##}", scriptLinesPerSecond));
|
||||
args["PktsIn"] = OSD.FromString (String.Format ("{0:0.##}", inPacketsPerSecond));
|
||||
args["PktOut"] = OSD.FromString (String.Format ("{0:0.##}", outPacketsPerSecond));
|
||||
args["PendDl"] = OSD.FromString (String.Format ("{0:0.##}", pendingDownloads));
|
||||
args["PendUl"] = OSD.FromString (String.Format ("{0:0.##}", pendingUploads));
|
||||
args["UnackB"] = OSD.FromString (String.Format ("{0:0.##}", unackedBytes));
|
||||
args["TotlFt"] = OSD.FromString (String.Format ("{0:0.##}", totalFrameTime));
|
||||
args["NetFt"] = OSD.FromString (String.Format ("{0:0.##}", netFrameTime));
|
||||
args["PhysFt"] = OSD.FromString (String.Format ("{0:0.##}", physicsFrameTime));
|
||||
args["OthrFt"] = OSD.FromString (String.Format ("{0:0.##}", otherFrameTime));
|
||||
args["AgntFt"] = OSD.FromString (String.Format ("{0:0.##}", agentFrameTime));
|
||||
args["ImgsFt"] = OSD.FromString (String.Format ("{0:0.##}", imageFrameTime));
|
||||
args["Memory"] = OSD.FromString (base.XReport (uptime, version));
|
||||
args["Uptime"] = OSD.FromString (uptime);
|
||||
args["Version"] = OSD.FromString (version);
|
||||
|
||||
string strBuffer = "";
|
||||
strBuffer = OSDParser.SerializeJsonString(args);
|
||||
|
||||
return strBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pull packet queue stats from packet queues and report
|
||||
/// </summary>
|
||||
public class PacketQueueStatsCollector : IStatsCollector
|
||||
{
|
||||
private IPullStatsProvider m_statsProvider;
|
||||
|
||||
public PacketQueueStatsCollector(IPullStatsProvider provider)
|
||||
{
|
||||
m_statsProvider = provider;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Report back collected statistical information.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string Report()
|
||||
{
|
||||
return m_statsProvider.GetStats();
|
||||
}
|
||||
|
||||
public string XReport(string uptime, string version)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user