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Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
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92
OpenSim/Framework/Monitoring/UserStatsCollector.cs
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92
OpenSim/Framework/Monitoring/UserStatsCollector.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Timers;
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namespace OpenSim.Framework.Monitoring
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{
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/// <summary>
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/// Collects user service statistics
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/// </summary>
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public class UserStatsCollector : BaseStatsCollector
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{
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private Timer ageStatsTimer = new Timer(24 * 60 * 60 * 1000);
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private int successfulLoginsToday;
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public int SuccessfulLoginsToday { get { return successfulLoginsToday; } }
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private int successfulLoginsYesterday;
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public int SuccessfulLoginsYesterday { get { return successfulLoginsYesterday; } }
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private int successfulLogins;
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public int SuccessfulLogins { get { return successfulLogins; } }
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private int logouts;
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public int Logouts { get { return logouts; } }
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public UserStatsCollector()
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{
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ageStatsTimer.Elapsed += new ElapsedEventHandler(OnAgeing);
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ageStatsTimer.Enabled = true;
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}
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private void OnAgeing(object source, ElapsedEventArgs e)
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{
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successfulLoginsYesterday = successfulLoginsToday;
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// There is a possibility that an asset request could occur between the execution of these
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// two statements. But we're better off without the synchronization overhead.
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successfulLoginsToday = 0;
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}
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/// <summary>
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/// Record a successful login
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/// </summary>
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public void AddSuccessfulLogin()
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{
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successfulLogins++;
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successfulLoginsToday++;
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}
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public void AddLogout()
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{
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logouts++;
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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/// <returns></returns>
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override public string Report()
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{
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return string.Format(
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@"Successful logins total : {0}, today : {1}, yesterday : {2}
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Logouts total : {3}",
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SuccessfulLogins, SuccessfulLoginsToday, SuccessfulLoginsYesterday, Logouts);
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}
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}
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}
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