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* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
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@@ -1311,7 +1311,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_LandManager.sendParcelOverlay(client);
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CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
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CommsManager.TransactionsManager.AddUser(client.AgentId);
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}
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protected virtual void SubscribeToClientEvents(IClientAPI client)
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