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* This update contains a bucket-full of network optimizations.
* ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
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@@ -164,6 +164,7 @@ namespace OpenSim.Framework
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{
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packet.AgentData.AgentID = LocalClients[i].AgentId;
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packet.AgentData.SessionID = LocalClients[i].SessionId;
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packet.Header.Reliable = false;
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LocalClients[i].OutPacket(packet, ThrottleOutPacketType.Task);
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}
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