script mono is meaningless for us

This commit is contained in:
UbitUmarov
2019-01-25 21:21:23 +00:00
parent df568b1a66
commit 367bd48d91
6 changed files with 9 additions and 12 deletions

View File

@@ -187,13 +187,13 @@ namespace OpenSim.Region.ClientStack.Linden
return BuildEvent("TeleportFinish", body);
}
public static OSD ScriptRunningReplyEvent(UUID objectID, UUID itemID, bool running, bool mono)
public static OSD ScriptRunningReplyEvent(UUID objectID, UUID itemID, bool running)
{
OSDMap script = new OSDMap();
script.Add("ObjectID", OSD.FromUUID(objectID));
script.Add("ItemID", OSD.FromUUID(itemID));
script.Add("Running", OSD.FromBoolean(running));
script.Add("Mono", OSD.FromBoolean(mono));
script.Add("Mono", OSD.FromBoolean(true));
OSDArray scriptArr = new OSDArray();
scriptArr.Add(script);