Thank you kindly, Tiffany for a patch that helps:

Drag copy a prim and the prim that is moved, persists. 
The prim that is created does not survive a restart.
This commit is contained in:
Charles Krinke
2008-05-25 19:21:21 +00:00
parent 5ac682ddf9
commit 36b8196f7a
2 changed files with 10 additions and 6 deletions

View File

@@ -1078,11 +1078,8 @@ namespace OpenSim.Region.Environment.Scenes
// don't backup while it's selected or you're asking for changes mid stream.
if (HasGroupChanged)
{
// FIXME: Disabling this check temporarily since it seems that in some (as yet unidentified)
// circumstances with shift copy, we never register that some prims have been deselected, even though
// they are no longer selected in the client.
// if (!IsSelected)
// {
if ((!IsSelected) && (RootPart != null))
{
m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID);
SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
@@ -1093,7 +1090,7 @@ namespace OpenSim.Region.Environment.Scenes
backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); });
backup_group = null;
// }
}
// else
// {
// m_log.DebugFormat(