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Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or explicitly in many cases Thanks Melanie!
* Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
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@@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
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void OnRezScript(uint localID, LLUUID itemID, string script);
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void OnRemoveScript(uint localID, LLUUID itemID);
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void state_exit(uint localID, LLUUID itemID);
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void state_exit(uint localID);
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void touch(uint localID, LLUUID itemID);
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void touch_end(uint localID, LLUUID itemID);
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void collision_start(uint localID, LLUUID itemID);
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