Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
This commit is contained in:
Melanie
2012-07-19 09:47:51 +01:00
18 changed files with 252 additions and 174 deletions

View File

@@ -636,10 +636,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.InventoryService.UpdateItem(item);
// this gets called when the agent logs off!
// If the name of the object has been changed whilst attached then we want to update the inventory
// item in the viewer.
if (sp.ControllingClient != null)
sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
}
grp.HasGroupChanged = false; // Prevent it being saved over and over
}
// else

View File

@@ -141,13 +141,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
{
// Local message
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
@@ -159,13 +161,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// try child avatar second
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
m_log.DebugFormat(
"[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)
{
// Local message
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
@@ -174,10 +178,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
}
}
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
SendGridInstantMessageViaXMLRPC(im, result);
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
return;
SendGridInstantMessageViaXMLRPC(im, result);
}
private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)

View File

@@ -313,8 +313,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
}
}
else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined)
else if (
im.dialog == (byte)InstantMessageDialog.InventoryDeclined
|| im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)
{
// Here, the recipient is local and we can assume that the
// inventory is loaded. Courtesy of the above bulk update,

View File

@@ -149,10 +149,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
scene.EventManager.OnRegionReady += s => UploadMapTile(s);
}
///<summary>
///
///</summary>
@@ -166,21 +165,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
}
#endregion ISharedRegionModule
void OnLoginsEnabled(string regionName)
{
Scene scene = null;
foreach (Scene s in m_scenes.Values)
if (s.RegionInfo.RegionName == regionName)
{
scene = s;
break;
}
if (scene != null)
UploadMapTile(scene);
}
///<summary>
///
///</summary>

View File

@@ -129,18 +129,18 @@ namespace OpenSim.Region.CoreModules.World
switch (cmd[1])
{
case "enable":
scene.LoginsDisabled = false;
scene.LoginsEnabled = true;
MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
break;
case "disable":
scene.LoginsDisabled = true;
scene.LoginsEnabled = false;
MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
break;
case "status":
if (scene.LoginsDisabled)
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
else
if (scene.LoginsEnabled)
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
else
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
break;
default:
MainConsole.Instance.Output("Syntax: login enable|disable|status");