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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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@@ -500,15 +500,25 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void RegionHeartbeatEnd(Scene scene);
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public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
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public delegate void LoginsEnabled(string regionName);
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/// <summary>
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/// This should only fire in all circumstances if the RegionReady module is active.
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/// Fired when logins to a region are enabled or disabled.
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/// </summary>
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/// <remarks>
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/// TODO: Fire this even when the RegionReady module is not active.
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///
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/// </remarks>
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public event LoginsEnabled OnLoginsEnabled;
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/// Fired
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public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
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public delegate void RegionLoginsStatusChange(IScene scene);
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/// <summary>
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/// Fired when a region is considered ready for use.
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/// </summary>
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/// <remarks>
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/// A region is considered ready when startup operations such as loading of scripts already on the region
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/// have been completed.
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/// </remarks>
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public event RegionReady OnRegionReady;
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public delegate void RegionReady(IScene scene);
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public delegate void PrimsLoaded(Scene s);
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public event PrimsLoaded OnPrimsLoaded;
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@@ -2502,21 +2512,42 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerLoginsEnabled (string regionName)
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public void TriggerRegionLoginsStatusChange(IScene scene)
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{
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LoginsEnabled handler = OnLoginsEnabled;
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RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
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if ( handler != null)
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if (handler != null)
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{
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foreach (LoginsEnabled d in handler.GetInvocationList())
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foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
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{
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try
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{
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d(regionName);
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d(scene);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[EVENT MANAGER]: Delegate for LoginsEnabled failed - continuing {0} - {1}",
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m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
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e.Message, e.StackTrace);
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}
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}
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}
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}
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public void TriggerRegionReady(IScene scene)
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{
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RegionReady handler = OnRegionReady;
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if (handler != null)
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{
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foreach (RegionReady d in handler.GetInvocationList())
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{
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try
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{
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d(scene);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReady failed - continuing {0} - {1}",
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e.Message, e.StackTrace);
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}
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}
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