* Changed logic of enabling LLProxyLoginModule to follow the new style -- true/false on the name, rather than gridmode=true.

* Better error messages on Add/Remove clients.
This commit is contained in:
Diva Canto
2009-10-11 10:23:16 -07:00
parent 7b4183d7a0
commit 36dcfd2b80
4 changed files with 8 additions and 4 deletions

View File

@@ -189,7 +189,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LLUDPClient udpClient;
if (clients.TryGetValue(client.AgentId, out udpClient))
{
m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name);
m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name + " in " + m_scene.RegionInfo.RegionName);
udpClient.Shutdown();
clients.Remove(client.AgentId, udpClient.RemoteEndPoint);
}
@@ -525,7 +525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Determine which agent this packet came from
if (!clients.TryGetValue(address, out client))
{
m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address);
m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
return;
}
@@ -668,6 +668,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Add the new client to our list of tracked clients
clients.Add(agentID, client.RemoteEndPoint, client);
m_log.DebugFormat("[LLUDPSERVER]: Added new client {0} to region {1}", agentID, m_scene.RegionInfo.RegionName);
}
private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)