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Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
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@@ -593,6 +593,11 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void FlushPrimUpdates()
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{
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throw new System.NotImplementedException();
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}
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public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems)
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{
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throw new System.NotImplementedException();
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