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Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
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@@ -3141,6 +3141,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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public void FlushPrimUpdates()
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{
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while (m_primFullUpdates.Count > 0)
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{
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ProcessPrimFullUpdates(this, null);
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}
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while (m_primTerseUpdates.Count > 0)
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{
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ProcessPrimTerseUpdates(this, null);
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}
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}
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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{
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AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
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