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Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
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@@ -543,6 +543,10 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public void FlushPrimUpdates()
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{
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}
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public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
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List<InventoryItemBase> items,
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List<InventoryFolderBase> folders,
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