mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
This commit is contained in:
@@ -840,6 +840,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
ControllingClient.FlushPrimUpdates();
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user