Add a method to flush the prim update buffers once a frame, since the timer

appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
This commit is contained in:
Melanie Thielker
2009-05-04 14:25:19 +00:00
parent eedf216eba
commit 36dd346a91
8 changed files with 37 additions and 0 deletions

View File

@@ -840,6 +840,8 @@ namespace OpenSim.Region.Framework.Scenes
}
}
ControllingClient.FlushPrimUpdates();
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
}