diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 586cde6482..daddd1ffa4 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Servers
string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}";
StringBuilder sb = new StringBuilder();
- Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads();
+ Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo();
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 2206febdb1..0062d4ef15 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -65,6 +65,7 @@ namespace OpenSim.Framework.Servers.HttpServer
String.Format("PollServiceWorkerThread{0}", i),
ThreadPriority.Normal,
false,
+ true,
int.MaxValue);
}
@@ -73,6 +74,7 @@ namespace OpenSim.Framework.Servers.HttpServer
"PollServiceWatcherThread",
ThreadPriority.Normal,
false,
+ true,
1000 * 60 * 10);
}
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs
index fa94109af1..881b6aadaa 100644
--- a/OpenSim/Framework/Watchdog.cs
+++ b/OpenSim/Framework/Watchdog.cs
@@ -72,6 +72,11 @@ namespace OpenSim.Framework
///
public bool IsTimedOut { get; set; }
+ ///
+ /// Will this thread trigger the alarm function if it has timed out?
+ ///
+ public bool AlarmIfTimeout { get; set; }
+
public ThreadWatchdogInfo(Thread thread, int timeout)
{
Thread = thread;
@@ -112,12 +117,13 @@ namespace OpenSim.Framework
/// The method that will be executed in a new thread
/// A name to give to the new thread
/// Priority to run the thread at
- /// True to run this thread as a background
- /// thread, otherwise false
+ /// True to run this thread as a background thread, otherwise false
+ /// Trigger an alarm function is we have timed out
/// The newly created Thread object
- public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground)
+ public static Thread StartThread(
+ ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
{
- return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS);
+ return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
}
///
@@ -128,21 +134,21 @@ namespace OpenSim.Framework
/// Priority to run the thread at
/// True to run this thread as a background
/// thread, otherwise false
- ///
- /// Number of milliseconds to wait until we issue a warning about timeout.
- ///
+ /// Trigger an alarm function is we have timed out
+ /// Number of milliseconds to wait until we issue a warning about timeout.
/// The newly created Thread object
public static Thread StartThread(
- ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout)
+ ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
{
Thread thread = new Thread(start);
thread.Name = name;
thread.Priority = priority;
thread.IsBackground = isBackground;
- ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout);
+ ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
- m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")");
+ m_log.DebugFormat(
+ "[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
lock (m_threads)
m_threads.Add(twi.Thread.ManagedThreadId, twi);
@@ -224,19 +230,39 @@ namespace OpenSim.Framework
/// Get currently watched threads for diagnostic purposes
///
///
- public static ThreadWatchdogInfo[] GetThreads()
+ public static ThreadWatchdogInfo[] GetThreadsInfo()
{
lock (m_threads)
return m_threads.Values.ToArray();
}
+ ///
+ /// Return the current thread's watchdog info.
+ ///
+ /// The watchdog info. null if the thread isn't being monitored.
+ public static ThreadWatchdogInfo GetCurrentThreadInfo()
+ {
+ lock (m_threads)
+ {
+ if (m_threads.ContainsKey(Thread.CurrentThread.ManagedThreadId))
+ return m_threads[Thread.CurrentThread.ManagedThreadId];
+ }
+
+ return null;
+ }
+
+ ///
+ /// Check watched threads. Fire alarm if appropriate.
+ ///
+ ///
+ ///
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
{
WatchdogTimeout callback = OnWatchdogTimeout;
if (callback != null)
{
- ThreadWatchdogInfo timedOut = null;
+ List callbackInfos = null;
lock (m_threads)
{
@@ -246,21 +272,31 @@ namespace OpenSim.Framework
{
if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
{
- timedOut = threadInfo;
RemoveThread(threadInfo.Thread.ManagedThreadId);
- break;
+
+ if (callbackInfos == null)
+ callbackInfos = new List();
+
+ callbackInfos.Add(threadInfo);
}
else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
{
threadInfo.IsTimedOut = true;
- timedOut = threadInfo;
- break;
+
+ if (threadInfo.AlarmIfTimeout)
+ {
+ if (callbackInfos == null)
+ callbackInfos = new List();
+
+ callbackInfos.Add(threadInfo);
+ }
}
}
}
- if (timedOut != null)
- callback(timedOut.Thread, timedOut.LastTick);
+ if (callbackInfos != null)
+ foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
+ callback(callbackInfo.Thread, callbackInfo.LastTick);
}
m_watchdogTimer.Start();
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index a79b3875a9..75f783b016 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
base.Start(m_recvBufferSize, m_asyncPacketHandling);
// Start the packet processing threads
- Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
- Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
+ Watchdog.StartThread(
+ IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
+ Watchdog.StartThread(
+ OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
+
m_elapsedMSSinceLastStatReport = Environment.TickCount;
}
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index f3677390a9..a6e2548406 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
if (homeScene.TryGetScenePresence(avatarId,out avatar))
{
KillAUser ku = new KillAUser(avatar,mod);
- Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
+ Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true);
}
}
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 4ebfb21c3f..548ff91ece 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
process,
string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.BelowNormal,
+ true,
true);
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index fcbed9f963..108f3c800f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Framework.Scenes
HeartbeatThread
= Watchdog.StartThread(
- Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false);
+ Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
}
///
@@ -1219,6 +1219,13 @@ namespace OpenSim.Region.Framework.Scenes
try
{
m_eventManager.TriggerOnRegionStarted(this);
+
+ // The first frame can take a very long time due to physics actors being added on startup. Therefore,
+ // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
+ // alarms for scenes with many objects.
+ Update();
+ Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
+
while (!shuttingdown)
Update();
}
@@ -1244,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
++Frame;
-// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame);
+// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
try
{
@@ -1406,26 +1413,10 @@ namespace OpenSim.Region.Framework.Scenes
{
throw;
}
- catch (AccessViolationException e)
- {
- m_log.ErrorFormat(
- "[REGION]: Failed on region {0} with exception {1}{2}",
- RegionInfo.RegionName, e.Message, e.StackTrace);
- }
- //catch (NullReferenceException e)
- //{
- // m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
- //}
- catch (InvalidOperationException e)
- {
- m_log.ErrorFormat(
- "[REGION]: Failed on region {0} with exception {1}{2}",
- RegionInfo.RegionName, e.Message, e.StackTrace);
- }
catch (Exception e)
{
m_log.ErrorFormat(
- "[REGION]: Failed on region {0} with exception {1}{2}",
+ "[SCENE]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace);
}
@@ -1467,7 +1458,6 @@ namespace OpenSim.Region.Framework.Scenes
entry.checkAtTargets();
}
-
///
/// Send out simstats data to all clients
///
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 65ffe92f62..b806d9174b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
// that the region position is cached or performance will degrade
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
- bool v = true;
- if (! simulatorList.Contains(dest.ServerURI))
+// bool v = true;
+ if (!simulatorList.Contains(dest.ServerURI))
{
// we havent seen this simulator before, add it to the list
// and send it an update
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 7d7c5c5b0a..0f62b2a1a7 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
m_client = client;
m_scene = scene;
- Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false);
+ Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
}
private void SendServerCommand(string command)
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
index eb390268d7..a7c5020eb6 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
m_listener.Start(50);
- Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false);
+ Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
m_baseScene = baseScene;
}
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 62e376316f..254d5785fc 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:");
///
private void changeadd()
{
+// m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name);
+
int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 61e4934ec9..57794f9e49 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (cmdHandlerThread == null)
{
// Start the thread that will be doing the work
- cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true);
+ cmdHandlerThread
+ = Watchdog.StartThread(
+ CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d0430f476e..ba02a78d4b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6834,16 +6834,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
- public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
+ protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
{
- m_host.AddScriptLPS(1);
// LSL quaternions can normalize to 0, normal Quaternions can't.
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
- m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
- m_host.SitTargetOrientation = Rot2Quaternion(rot);
- m_host.ParentGroup.HasGroupChanged = true;
+ part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
+ part.SitTargetOrientation = Rot2Quaternion(rot);
+ part.ParentGroup.HasGroupChanged = true;
+ }
+
+ public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
+ {
+ m_host.AddScriptLPS(1);
+ SitTarget(m_host, offset, rot);
+ }
+
+ public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
+ {
+ m_host.AddScriptLPS(1);
+ if (link == ScriptBaseClass.LINK_ROOT)
+ SitTarget(m_host.ParentGroup.RootPart, offset, rot);
+ else if (link == ScriptBaseClass.LINK_THIS)
+ SitTarget(m_host, offset, rot);
+ else
+ {
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
+ if (null != part)
+ {
+ SitTarget(part, offset, rot);
+ }
+ }
}
public LSL_String llAvatarOnSitTarget()
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2424130c08..e29ab95a1c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2779,7 +2779,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
- avatar.SpeedModifier = (float)SpeedModifier;
+
+ if (avatar != null)
+ avatar.SpeedModifier = (float)SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 967979804c..bf7e7b52a5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -220,6 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String llGetDisplayName(string id);
LSL_String llRequestDisplayName(string id);
void llLinkParticleSystem(int linknum, LSL_List rules);
+ void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
LSL_String llList2CSV(LSL_List src);
LSL_Float llList2Float(LSL_List src, int index);
LSL_Integer llList2Integer(LSL_List src, int index);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index dcaa3b4747..21d8432c25 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -1710,6 +1710,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSitTarget(offset, rot);
}
+ public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
+ {
+ m_LSL_Functions.llLinkSitTarget(link, offset, rot);
+ }
+
public void llSleep(double sec)
{
m_LSL_Functions.llSleep(sec);
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs
index f627e37d8f..ad272f7839 100644
--- a/OpenSim/Region/UserStatistics/WebStatsModule.cs
+++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs
@@ -83,6 +83,9 @@ namespace OpenSim.Region.UserStatistics
{
if (m_scenes.Count == 0)
{
+ if (Util.IsWindows())
+ Util.LoadArchSpecificWindowsDll("sqlite3.dll");
+
//IConfig startupConfig = config.Configs["Startup"];
dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");