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changes to load oar with --merge: with option --mergeReplaceObjects it will replace objects already in region, without it, skip; with opetion merge-parcels will try to merge them, without it ignores oar parcels. as before without --merge all is replaced. renamed the options force* as merge* since they are merge suboptions
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@@ -317,7 +317,8 @@ namespace OpenSim
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m_console.Commands.AddCommand("Archiving", false, "load oar",
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"load oar [-m|--merge] [-s|--skip-assets]"
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+ " [--default-user \"User Name\"]"
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+ " [--force-terrain] [--force-parcels]"
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+ " [--merge-terrain] [--merge-parcels]"
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+ " [--mergeReplaceObjects]"
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+ " [--no-objects]"
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+ " [--rotation degrees]"
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+ " [--bounding-origin \"<x,y,z>\"]"
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@@ -327,10 +328,13 @@ namespace OpenSim
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+ " [<OAR path>]",
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"Load a region's data from an OAR archive.",
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"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
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+ " options with --merge\n"
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+ " --merge-terrain also load the terrain, replacing original\n"
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+ " --merge-parcels also load parcels, merging with original\n"
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+ " --mergeReplaceObjects if scene as a object with same id, replace it\n"
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+ " without this option, skip loading that object\n"
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+ "--skip-assets will load the OAR but ignore the assets it contains.\n"
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+ "--default-user will use this user for any objects with an owner whose UUID is not found in the grid.\n"
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+ "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge).\n"
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+ "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge).\n"
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+ "--no-objects suppresses the addition of any objects (good for loading only the terrain).\n"
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+ "--rotation specified rotation to be applied to the oar. Specified in degrees.\n"
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+ "--bounding-origin will only place objects that after displacement and rotation fall within the bounding cube who's position starts at <x,y,z>. Defaults to <0,0,0>.\n"
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