diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index a52fea46fc..8df645dd32 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs @@ -31,12 +31,14 @@ using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; +using System.Reflection; +using log4net; namespace OpenSim.Region.CoreModules.World.Sound { public class SoundModule : IRegionModule, ISoundModule { - //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Scene m_scene; @@ -62,6 +64,12 @@ namespace OpenSim.Region.CoreModules.World.Sound public virtual void PlayAttachedSound( UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) { + SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); + if (part == null) + return; + + SceneObjectGroup grp = part.ParentGroup; + m_scene.ForEachScenePresence(delegate(ScenePresence sp) { if (sp.IsChildAgent) @@ -71,12 +79,25 @@ namespace OpenSim.Region.CoreModules.World.Sound if (dis > 100.0) // Max audio distance return; + if (grp.IsAttachment) + { + if (grp.GetAttachmentPoint() > 30) // HUD + { + if (sp.ControllingClient.AgentId != grp.OwnerID) + return; + } + + if (sp.ControllingClient.AgentId == grp.OwnerID) + dis = 0; + } + // Scale by distance if (radius == 0) gain = (float)((double)gain * ((100.0 - dis) / 100.0)); else gain = (float)((double)gain * ((radius - dis) / radius)); + m_log.DebugFormat("Play sound, gain {0}", gain); sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); }); } @@ -84,6 +105,18 @@ namespace OpenSim.Region.CoreModules.World.Sound public virtual void TriggerSound( UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) { + SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); + if (part == null) + return; + + SceneObjectGroup grp = part.ParentGroup; + + if (grp.IsAttachment && grp.GetAttachmentPoint() > 30) + { + objectID = ownerID; + parentID = ownerID; + } + m_scene.ForEachScenePresence(delegate(ScenePresence sp) { if (sp.IsChildAgent) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 7a6449decf..f1642015af 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3100,6 +3100,7 @@ namespace OpenSim.Region.Framework.Scenes UUID ownerID = _ownerID; UUID objectID = ParentGroup.RootPart.UUID; UUID parentID = GetRootPartUUID(); + UUID soundID = UUID.Zero; Vector3 position = AbsolutePosition; // region local ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;