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Update svn properties.
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@@ -1,54 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ILandObject
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{
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LandData landData { get; set; }
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bool[,] landBitmap { get; set; }
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LLUUID regionUUID { get; }
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bool containsPoint(int x, int y);
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ILandObject Copy();
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void sendLandUpdateToAvatarsOverMe();
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void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
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bool isEitherBannedOrRestricted(LLUUID avatar);
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bool isBannedFromLand(LLUUID avatar);
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bool isRestrictedFromLand(LLUUID avatar);
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void sendLandUpdateToClient(IClientAPI remote_client);
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ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
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void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void updateLandBitmapByteArray();
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void setLandBitmapFromByteArray();
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bool[,] getLandBitmap();
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void forceUpdateLandInfo();
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void setLandBitmap(bool[,] bitmap);
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bool[,] basicFullRegionLandBitmap();
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bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
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void sendLandObjectOwners(IClientAPI remote_client);
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void returnObject(SceneObjectGroup obj);
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void returnLandObjects(int type, LLUUID owner);
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void resetLandPrimCounts();
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void addPrimToCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ILandObject
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{
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LandData landData { get; set; }
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bool[,] landBitmap { get; set; }
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LLUUID regionUUID { get; }
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bool containsPoint(int x, int y);
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ILandObject Copy();
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void sendLandUpdateToAvatarsOverMe();
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void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
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bool isEitherBannedOrRestricted(LLUUID avatar);
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bool isBannedFromLand(LLUUID avatar);
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bool isRestrictedFromLand(LLUUID avatar);
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void sendLandUpdateToClient(IClientAPI remote_client);
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ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
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void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void updateLandBitmapByteArray();
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void setLandBitmapFromByteArray();
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bool[,] getLandBitmap();
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void forceUpdateLandInfo();
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void setLandBitmap(bool[,] bitmap);
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bool[,] basicFullRegionLandBitmap();
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bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
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void sendLandObjectOwners(IClientAPI remote_client);
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void returnObject(SceneObjectGroup obj);
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void returnLandObjects(int type, LLUUID owner);
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void resetLandPrimCounts();
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void addPrimToCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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}
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}
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