BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.

This commit is contained in:
Robert Adams
2013-01-30 14:38:19 -08:00
parent f984922dfd
commit 371449db2f
2 changed files with 2 additions and 14 deletions

View File

@@ -557,11 +557,12 @@ public sealed class BSCharacter : BSPhysObject
{
get
{
return _velocityMotor.TargetValue;
return m_targetVelocity;
}
set
{
DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value);
m_targetVelocity = value;
OMV.Vector3 targetVel = value;
if (_setAlwaysRun)
targetVel *= BSParam.AvatarAlwaysRunFactor;
@@ -591,7 +592,6 @@ public sealed class BSCharacter : BSPhysObject
_velocityMotor.Reset();
_velocityMotor.SetCurrent(_velocity);
_velocityMotor.SetTarget(_velocity);
// Even though the motor is initialized, it's not used and the velocity goes straight into the avatar.
_velocityMotor.Enabled = false;
DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, _velocity);