BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.

This commit is contained in:
Robert Adams
2013-01-30 14:38:19 -08:00
parent f984922dfd
commit 371449db2f
2 changed files with 2 additions and 14 deletions

View File

@@ -190,18 +190,6 @@ public abstract class BSPhysObject : PhysicsActor
public abstract OMV.Quaternion RawOrientation { get; set; }
public abstract OMV.Quaternion ForceOrientation { get; set; }
// The system is telling us the velocity it wants to move at.
// Velocity in world coordinates.
// protected OMV.Vector3 m_targetVelocity; // use the definition in PhysicsActor
public override OMV.Vector3 TargetVelocity
{
get { return m_targetVelocity; }
set
{
m_targetVelocity = value;
Velocity = value;
}
}
public virtual float TargetSpeed
{
get