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https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
bad merge?
This commit is contained in:
@@ -42,6 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public class TokenBucket
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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<<<<<<< HEAD
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public string Identifier { get; private set; }
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@@ -52,16 +53,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// are defined over this interval.
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/// </summary>
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protected const Int32 m_ticksPerQuantum = 1000;
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=======
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private static Int32 m_counter = 0;
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// private Int32 m_identifier;
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protected const float m_timeScale = 1e-3f;
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>>>>>>> avn/ubitvar
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/// <summary>
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/// This is the number of quantums worth of packets that can
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/// be accommodated during a burst
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/// This is the number of m_minimumDripRate bytes
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/// allowed in a burst
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/// roughtly, with this settings, the maximum time system will take
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/// to recheck a bucket in ms
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///
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/// </summary>
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protected const Double m_quantumsPerBurst = 1.5;
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protected const float m_quantumsPerBurst = 5;
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/// <summary>
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/// </summary>
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<<<<<<< HEAD
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protected const Int32 m_minimumDripRate = LLUDPServer.MTU;
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=======
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protected const float m_minimumDripRate = 1400;
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>>>>>>> avn/ubitvar
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/// <summary>Time of the last drip, in system ticks</summary>
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protected Int32 m_lastDrip;
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@@ -70,12 +85,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// The number of bytes that can be sent at this moment. This is the
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/// current number of tokens in the bucket
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/// </summary>
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protected Int64 m_tokenCount;
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protected float m_tokenCount;
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/// <summary>
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/// Map of children buckets and their requested maximum burst rate
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/// </summary>
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<<<<<<< HEAD
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protected Dictionary<TokenBucket,Int64> m_children = new Dictionary<TokenBucket,Int64>();
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=======
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protected Dictionary<TokenBucket, float> m_children = new Dictionary<TokenBucket, float>();
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#region Properties
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>>>>>>> avn/ubitvar
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/// <summary>
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/// The parent bucket of this bucket, or null if this bucket has no
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@@ -85,25 +106,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public TokenBucket Parent { get; protected set; }
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/// <summary>
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/// Maximum burst rate in bytes per second. This is the maximum number
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/// This is the maximum number
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/// of tokens that can accumulate in the bucket at any one time. This
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/// also sets the total request for leaf nodes
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/// </summary>
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protected Int64 m_burstRate;
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public Int64 RequestedBurstRate
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protected float m_burst;
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public float RequestedBurst
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{
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get { return m_burstRate; }
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set { m_burstRate = (value < 0 ? 0 : value); }
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get { return m_burst; }
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set {
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float rate = (value < 0 ? 0 : value);
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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else if (rate > m_minimumDripRate * m_quantumsPerBurst)
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rate = m_minimumDripRate * m_quantumsPerBurst;
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m_burst = rate;
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}
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}
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public Int64 BurstRate
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public float Burst
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{
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get {
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double rate = RequestedBurstRate * BurstRateModifier();
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if (rate < m_minimumDripRate * m_quantumsPerBurst)
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rate = m_minimumDripRate * m_quantumsPerBurst;
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return (Int64) rate;
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float rate = RequestedBurst * BurstModifier();
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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return (float)rate;
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}
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}
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@@ -115,6 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Can never be above MaxDripRate.
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/// Tokens are added to the bucket at any time
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/// <seealso cref="RemoveTokens"/> is called, at the granularity of
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<<<<<<< HEAD
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/// the system tick interval (typically around 15-22ms)
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/// FIXME: It is extremely confusing to be able to set a RequestedDripRate of 0 and then receive a positive
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/// number on get if TotalDripRequest is set. This also stops us being able to retrieve the fact that
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@@ -168,12 +197,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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rate = (double)RequestedDripRate * Parent.DripRateModifier();
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}
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=======
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/// the system tick interval (typically around 15-22ms)</remarks>
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protected float m_dripRate;
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public virtual float RequestedDripRate
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{
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get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
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set {
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m_dripRate = (value < 0 ? 0 : value);
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m_totalDripRequest = m_dripRate;
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if (m_parent != null)
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m_parent.RegisterRequest(this,m_dripRate);
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}
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}
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public virtual float DripRate
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{
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get {
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float rate = Math.Min(RequestedDripRate,TotalDripRequest);
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if (m_parent == null)
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return rate;
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rate *= m_parent.DripRateModifier();
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>>>>>>> avn/ubitvar
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if (rate < m_minimumDripRate)
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rate = m_minimumDripRate;
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else if (MaxDripRate > 0 && rate > MaxDripRate)
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rate = MaxDripRate;
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return (Int64)rate;
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return (float)rate;
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}
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}
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protected Int64 m_dripRate;
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@@ -186,7 +239,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// The current total of the requested maximum burst rates of children buckets.
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/// </summary>
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<<<<<<< HEAD
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public Int64 TotalDripRequest { get; protected set; }
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=======
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protected float m_totalDripRequest;
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public float TotalDripRequest
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{
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get { return m_totalDripRequest; }
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set { m_totalDripRequest = value; }
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}
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#endregion Properties
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#region Constructor
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>>>>>>> avn/ubitvar
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/// <summary>
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/// Default constructor
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@@ -194,18 +260,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="identifier">Identifier for this token bucket</param>
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/// <param name="parent">Parent bucket if this is a child bucket, or
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/// null if this is a root bucket</param>
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<<<<<<< HEAD
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/// <param name="requestedDripRate">
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/// Requested rate that the bucket fills, in bytes per
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/// second. If zero, the bucket always remains full.
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/// </param>
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public TokenBucket(string identifier, TokenBucket parent, Int64 requestedDripRate, Int64 maxDripRate)
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=======
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/// <param name="maxBurst">Maximum size of the bucket in bytes, or
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/// zero if this bucket has no maximum capacity</param>
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/// <param name="dripRate">Rate that the bucket fills, in bytes per
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/// second. If zero, the bucket always remains full</param>
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public TokenBucket(TokenBucket parent, float dripRate, float MaxBurst)
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>>>>>>> avn/ubitvar
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{
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Identifier = identifier;
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Parent = parent;
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<<<<<<< HEAD
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RequestedDripRate = requestedDripRate;
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MaxDripRate = maxDripRate;
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m_lastDrip = Util.EnvironmentTickCount();
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=======
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RequestedDripRate = dripRate;
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RequestedBurst = MaxBurst;
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// TotalDripRequest = dripRate; // this will be overwritten when a child node registers
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// MaxBurst = (Int64)((double)dripRate * m_quantumsPerBurst);
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m_lastDrip = Util.EnvironmentTickCount() + 100000;
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>>>>>>> avn/ubitvar
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}
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/// <summary>
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@@ -215,8 +297,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// hierarchy. However, if any of the parents is over-booked, then
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/// the modifier will be less than 1.
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/// </summary>
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protected double DripRateModifier()
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protected float DripRateModifier()
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{
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<<<<<<< HEAD
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Int64 driprate = DripRate;
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double modifier = driprate >= TotalDripRequest ? 1.0 : (double)driprate / (double)TotalDripRequest;
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@@ -226,11 +309,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// driprate, TotalDripRequest, modifier, Identifier);
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return modifier;
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=======
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float driprate = DripRate;
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return driprate >= TotalDripRequest ? 1.0f : driprate / TotalDripRequest;
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>>>>>>> avn/ubitvar
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}
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/// <summary>
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/// </summary>
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protected double BurstRateModifier()
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protected float BurstModifier()
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{
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// for now... burst rate is always m_quantumsPerBurst (constant)
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// larger than drip rate so the ratio of burst requests is the
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@@ -242,15 +329,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Register drip rate requested by a child of this throttle. Pass the
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/// changes up the hierarchy.
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/// </summary>
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public void RegisterRequest(TokenBucket child, Int64 request)
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public void RegisterRequest(TokenBucket child, float request)
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{
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lock (m_children)
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{
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m_children[child] = request;
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<<<<<<< HEAD
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TotalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
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TotalDripRequest += cref.Value;
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=======
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m_totalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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>>>>>>> avn/ubitvar
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}
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// Pass the new values up to the parent
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@@ -277,9 +370,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_children.Remove(child);
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<<<<<<< HEAD
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TotalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, Int64> cref in m_children)
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TotalDripRequest += cref.Value;
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=======
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m_totalDripRequest = 0;
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foreach (KeyValuePair<TokenBucket, float> cref in m_children)
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m_totalDripRequest += cref.Value;
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>>>>>>> avn/ubitvar
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}
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// Pass the new values up to the parent
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@@ -293,7 +392,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="amount">Number of tokens to remove from the bucket</param>
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/// <returns>True if the requested number of tokens were removed from
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/// the bucket, otherwise false</returns>
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public bool RemoveTokens(Int64 amount)
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public bool RemoveTokens(int amount)
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{
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// Deposit tokens for this interval
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Drip();
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@@ -310,19 +409,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return false;
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}
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/// <summary>
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/// Deposit tokens into the bucket from a child bucket that did
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/// not use all of its available tokens
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/// </summary>
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protected void Deposit(Int64 count)
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public int GetCatBytesCanSend(int timeMS)
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{
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m_tokenCount += count;
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// Deposit the overflow in the parent bucket, this is how we share
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// unused bandwidth
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Int64 burstrate = BurstRate;
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if (m_tokenCount > burstrate)
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m_tokenCount = burstrate;
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// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
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return (int)(timeMS * m_dripRate * 1e-3);
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}
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/// <summary>
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@@ -341,17 +431,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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}
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// Determine the interval over which we are adding tokens, never add
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// more than a single quantum of tokens
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Int32 deltaMS = Math.Min(Util.EnvironmentTickCountSubtract(m_lastDrip), m_ticksPerQuantum);
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m_lastDrip = Util.EnvironmentTickCount();
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Int32 now = Util.EnvironmentTickCount();
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Int32 deltaMS = now - m_lastDrip;
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m_lastDrip = now;
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// This can be 0 in the very unusual case that the timer wrapped
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// It can be 0 if we try add tokens at a sub-tick rate
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if (deltaMS <= 0)
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return;
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Deposit(deltaMS * DripRate / m_ticksPerQuantum);
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m_tokenCount += deltaMS * DripRate * m_timeScale;
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float burst = Burst;
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if (m_tokenCount > burst)
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m_tokenCount = burst;
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}
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}
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@@ -362,6 +453,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public bool AdaptiveEnabled { get; set; }
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/// <summary>
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<<<<<<< HEAD
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/// Target drip rate for this bucket.
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/// </summary>
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/// <remarks>Usually set by the client. If adaptive is enabled then throttles will increase until we reach this.</remarks>
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@@ -371,6 +463,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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set
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{
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m_targetDripRate = Math.Max(value, m_minimumFlow);
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=======
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/// The minimum rate for flow control. Minimum drip rate is one
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/// packet per second.
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/// </summary>
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protected const float m_minimumFlow = 50000;
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// <summary>
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// The maximum rate for flow control. Drip rate can never be
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// greater than this.
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// </summary>
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protected float m_maxDripRate = 0;
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public float MaxDripRate
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{
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get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
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set
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{
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m_maxDripRate = (value == 0 ? m_totalDripRequest : Math.Max(value, m_minimumFlow));
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>>>>>>> avn/ubitvar
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}
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}
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protected Int64 m_targetDripRate;
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@@ -378,9 +490,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// <summary>
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// Adjust drip rate in response to network conditions.
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// </summary>
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public virtual Int64 AdjustedDripRate
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public virtual float AdjustedDripRate
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{
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get { return m_dripRate; }
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<<<<<<< HEAD
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set
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{
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m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value, m_minimumFlow, TargetDripRate);
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@@ -388,6 +501,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (Parent != null)
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Parent.RegisterRequest(this, m_dripRate);
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=======
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set {
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m_dripRate = OpenSim.Framework.Util.Clamp<float>(value,m_minimumFlow,MaxDripRate);
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if (m_parent != null)
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m_parent.RegisterRequest(this,m_dripRate);
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>>>>>>> avn/ubitvar
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}
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}
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@@ -396,6 +516,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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protected Int64 m_minimumFlow = 32000;
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<<<<<<< HEAD
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/// <summary>
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/// Constructor for the AdaptiveTokenBucket class
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/// <param name="identifier">Unique identifier for the client</param>
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@@ -416,6 +537,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TargetDripRate = m_minimumFlow;
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AdjustedDripRate = m_minimumFlow;
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}
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=======
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// <summary>
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//
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// </summary>
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public AdaptiveTokenBucket(TokenBucket parent, float maxDripRate,float maxBurst, bool enabled)
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: base(parent, maxDripRate,maxBurst)
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{
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m_enabled = enabled;
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MaxDripRate = maxDripRate;
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if (enabled)
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AdjustedDripRate = m_maxDripRate * .5f;
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else
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AdjustedDripRate = m_maxDripRate;
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>>>>>>> avn/ubitvar
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}
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/// <summary>
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@@ -461,4 +598,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AdjustedDripRate = m_minimumFlow;
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}
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}
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}
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}
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Reference in New Issue
Block a user