bad merge?

This commit is contained in:
UbitUmarov
2015-09-01 14:54:35 +01:00
406 changed files with 62562 additions and 8067 deletions

View File

@@ -167,10 +167,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
int.MaxValue);
m_log.DebugFormat(
"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
firstname, lastname, npcAvatar.AgentId, owner,
senseAsAgent, position, scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId;
@@ -192,36 +191,31 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
*/
lock (m_avatars)
{
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
acd);
scene.AddNewAgent(npcAvatar, PresenceType.Npc);
// ManualResetEvent ev = new ManualResetEvent(false);
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
// Util.FireAndForget(delegate(object x) {
lock (m_avatars)
{
/*
m_log.DebugFormat(
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}",
sp.Name, sp.UUID);
*/
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
scene.AddNewAgent(npcAvatar, PresenceType.Npc);
sp.CompleteMovement(npcAvatar, false);
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
return npcAvatar.AgentId;
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
{
sp.CompleteMovement(npcAvatar, false);
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
}
}
else
{
m_log.WarnFormat(
"[NPC MODULE]: Could not find scene presence for NPC {0} {1}",
sp.Name, sp.UUID);
// ev.Set();
// });
return UUID.Zero;
}
}
// ev.WaitOne();
// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
return npcAvatar.AgentId;
}
public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos,
@@ -436,9 +430,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
NPCAvatar av;
if (m_avatars.TryGetValue(npcID, out av))
{
if (npcID == callerID)
return true;
return CheckPermissions(av, callerID);
}
else
{
return false;
}
}
}
@@ -457,8 +457,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
/// <returns>true if they do, false if they don't.</returns>
private bool CheckPermissions(NPCAvatar av, UUID callerID)
{
<<<<<<< HEAD
return callerID == UUID.Zero || av.OwnerID == UUID.Zero ||
av.OwnerID == callerID || av.AgentId == callerID;
=======
return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
>>>>>>> avn/ubitvar
}
}
}