bad merge?

This commit is contained in:
UbitUmarov
2015-09-01 14:54:35 +01:00
406 changed files with 62562 additions and 8067 deletions

View File

@@ -28,9 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
@@ -39,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
using System.Reflection;
using log4net;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
@@ -269,6 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <param name="itemID"></param>
public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
{
// Remove a specific script
// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
lock (staticLock)
@@ -282,7 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Remove from: HttpRequest
IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
if (iHttpReq != null)
iHttpReq.StopHttpRequestsForScript(itemID);
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
@@ -386,6 +387,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
{
// Remove a specific script
// Remove dataserver events
m_Dataserver[engine].RemoveEvents(localID, itemID);
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
{
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
}
// Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
{
List<Object> data = new List<Object>();