Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")

This commit is contained in:
Oren Hurvitz
2015-07-05 15:56:45 +03:00
parent fe37cb9990
commit 373455a6fa
2 changed files with 2 additions and 2 deletions

View File

@@ -233,7 +233,7 @@ namespace OpenSim.Region.OptionalModules.Materials
GetStoredMaterialInFace(part, te.DefaultTexture);
else
m_log.WarnFormat(
"[Materials]: Default texture for part {0} (part of object {1)) in {2} unexpectedly null. Ignoring.",
"[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
part.Name, part.ParentGroup.Name, m_scene.Name);
foreach (Primitive.TextureEntryFace face in te.FaceTextures)