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Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
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@@ -1,10 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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class Executor
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public class Executor: MarshalByRefObject
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{
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/* TODO:
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*
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* Needs to be common for all AppDomains - share memory too?
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* Needs to have an instance in each AppDomain, and some way of referring it.
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* Need to know what AppDomain a script is in so we know where to find our instance.
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*
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*/
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private IScript m_Script;
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public Executor(IScript Script)
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{
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m_Script = Script;
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}
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public void ExecuteEvent(string FunctionName, object[] args)
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{
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// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
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//foreach (MemberInfo mi in this.GetType().GetMembers())
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//{
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//if (mi.ToString().ToLower().Contains("default"))
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//{
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// Console.WriteLine("Member found: " + mi.ToString());
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//}
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//}
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Type type = m_Script.GetType();
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Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + m_Script.State() + "_event_" + FunctionName + "\"");
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try
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{
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type.InvokeMember(m_Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, m_Script, args);
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}
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catch (Exception e)
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{
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// TODO: Send to correct place
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Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
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}
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}
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}
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}
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