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Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
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@@ -9,8 +9,17 @@ using System.Reflection;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
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public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
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{
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private Executor m_Exec;
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public Executor Exec {
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get
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{
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if (m_Exec == null)
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m_Exec = new Executor(this);
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return m_Exec;
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}
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}
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public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
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@@ -48,33 +57,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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return;
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}
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public void ExecuteEvent(string FunctionName, object[] args)
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{
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//foreach (MemberInfo mi in this.GetType().GetMembers())
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//{
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//if (mi.ToString().ToLower().Contains("default"))
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//{
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// Console.WriteLine("Member found: " + mi.ToString());
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//}
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//}
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Type type = this.GetType();
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Console.WriteLine("ScriptEngine Invoke: \"" + this.State() + "_event_" + FunctionName + "\"");
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try
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{
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type.InvokeMember(this.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, this, args);
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}
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catch (Exception e)
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{
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// TODO: Send to correct place
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Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
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}
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}
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//
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@@ -16,6 +16,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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/// </summary>
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public class LSL_BuiltIn_Commands: MarshalByRefObject, LSL_BuiltIn_Commands_Interface
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{
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private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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private ScriptManager m_manager;
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private IScriptHost m_host;
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@@ -74,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llWhisper(int channelID, string text)
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{
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//Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
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Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
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//Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
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//type for whisper is 0
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World.SimChat(Helpers.StringToField(text),
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0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
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@@ -86,7 +87,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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{
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//TODO: DO SOMETHING USEFUL HERE
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//Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");");
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Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
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//Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
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//type for say is 1
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World.SimChat(Helpers.StringToField(text),
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@@ -95,7 +96,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public void llShout(int channelID, string text)
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{
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Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
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//Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
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//type for shout is 2
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World.SimChat(Helpers.StringToField(text),
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2, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
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