Plumb the connection though from llSetVehicleVectorParam

to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes.
This commit is contained in:
Charles Krinke
2008-09-28 20:20:32 +00:00
parent 3012bfa2a2
commit 3747862999
10 changed files with 78 additions and 33 deletions

View File

@@ -2337,11 +2337,19 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void SetVehicleFloatParam(float value)
public void SetVehicleFloatParam(int param, float value)
{
if (PhysActor != null)
{
PhysActor.VehicleFloatParam = value;
PhysActor.VehicleFloatParam(param, value);
}
}
public void SetVehicleVectorParam(int param, PhysicsVector value)
{
if (PhysActor != null)
{
PhysActor.VehicleVectorParam(param, value);
}
}