Plumb the connection though from llSetVehicleVectorParam

to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes.
This commit is contained in:
Charles Krinke
2008-09-28 20:20:32 +00:00
parent 3012bfa2a2
commit 3747862999
10 changed files with 78 additions and 33 deletions

View File

@@ -335,12 +335,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
set { return; }
}
public override float VehicleFloatParam
public override void VehicleFloatParam(int param, float value)
{
get { return 0f; }
set { return; }
}
public override void VehicleVectorParam(int param, PhysicsVector value)
{
}
public override PhysicsVector CenterOfMass
{
get { return PhysicsVector.Zero; }