Plumb the connection though from llSetVehicleVectorParam

to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes.
This commit is contained in:
Charles Krinke
2008-09-28 20:20:32 +00:00
parent 3012bfa2a2
commit 3747862999
10 changed files with 78 additions and 33 deletions

View File

@@ -5170,7 +5170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (m_host.ParentGroup.RootPart != null)
{
m_host.ParentGroup.RootPart.SetVehicleFloatParam(value);
m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, value);
}
}
}