making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation)

This commit is contained in:
SignpostMarv
2012-10-05 14:01:29 +01:00
committed by Justin Clark-Casey (justincc)
parent ed162a10be
commit 375fb66589
2 changed files with 11 additions and 3 deletions

View File

@@ -32,6 +32,8 @@ namespace OpenSim.Region.Framework.Interfaces
{
public interface ISoundModule
{
float MaxDistance { get; }
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
void TriggerSound(