Don't try and send group updates to NPCs via event queue, since NPCs have no event queue.

I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events.
However, would need to stop event messages building up on NPC queues if they are never retrieved.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-08-12 21:02:50 +01:00
parent f3edc0d8b7
commit 377fe63c60
2 changed files with 7 additions and 4 deletions

View File

@@ -1212,7 +1212,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);