* Make it easier to follow logins on the user server by changing and tidying up log messages

This commit is contained in:
Justin Clarke Casey
2008-04-15 22:41:34 +00:00
parent 39165f3de4
commit 379ac9c92a
4 changed files with 35 additions and 29 deletions

View File

@@ -204,7 +204,7 @@ namespace OpenSim.Grid.UserServer
handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
if (handlerUserLoggedInAtLocation != null)
{
m_log.Info("[LOGIN]: Letting other objects know about login");
//m_log.Info("[LOGIN]: Letting other objects know about login");
handlerUserLoggedInAtLocation(theUser.ID, theUser.CurrentAgent.SessionID, theUser.CurrentAgent.Region,
theUser.CurrentAgent.Handle, theUser.CurrentAgent.Position.X,theUser.CurrentAgent.Position.Y,theUser.CurrentAgent.Position.Z,
theUser.FirstName,theUser.SurName);
@@ -302,7 +302,9 @@ namespace OpenSim.Grid.UserServer
// See LoginService
protected override InventoryData GetInventorySkeleton(LLUUID userID)
{
m_log.InfoFormat("[LOGIN]: Contacting inventory service at {0} for inventory skeleton of agent {1}", m_config.InventoryUrl, userID);
m_log.DebugFormat(
"[LOGIN]: Contacting inventory service at {0} for inventory skeleton of agent {1}",
m_config.InventoryUrl, userID);
List<InventoryFolderBase> folders
= SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(