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* Make it easier to follow logins on the user server by changing and tidying up log messages
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@@ -204,7 +204,7 @@ namespace OpenSim.Grid.UserServer
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handlerUserLoggedInAtLocation = OnUserLoggedInAtLocation;
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if (handlerUserLoggedInAtLocation != null)
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{
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m_log.Info("[LOGIN]: Letting other objects know about login");
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//m_log.Info("[LOGIN]: Letting other objects know about login");
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handlerUserLoggedInAtLocation(theUser.ID, theUser.CurrentAgent.SessionID, theUser.CurrentAgent.Region,
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theUser.CurrentAgent.Handle, theUser.CurrentAgent.Position.X,theUser.CurrentAgent.Position.Y,theUser.CurrentAgent.Position.Z,
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theUser.FirstName,theUser.SurName);
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@@ -302,7 +302,9 @@ namespace OpenSim.Grid.UserServer
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// See LoginService
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protected override InventoryData GetInventorySkeleton(LLUUID userID)
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{
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m_log.InfoFormat("[LOGIN]: Contacting inventory service at {0} for inventory skeleton of agent {1}", m_config.InventoryUrl, userID);
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m_log.DebugFormat(
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"[LOGIN]: Contacting inventory service at {0} for inventory skeleton of agent {1}",
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m_config.InventoryUrl, userID);
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List<InventoryFolderBase> folders
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= SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
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