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From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
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@@ -143,6 +143,18 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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return UUID.Zero;
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}
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public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
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out double xSize, out double ySize)
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{
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xSize = 0;
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ySize = 0;
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if (RenderPlugins.ContainsKey(contentType))
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{
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RenderPlugins[contentType].GetDrawStringSize(text, fontName, fontSize, out xSize, out ySize);
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}
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}
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#endregion
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#region IRegionModule Members
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