From: Christopher Yeoh <yeohc@au1.ibm.com>

The attached patch implements osGetDrawStringSize that looks like:

vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)

in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
This commit is contained in:
Sean Dague
2009-02-18 12:56:36 +00:00
parent 8d23d97084
commit 383f8b3ac6
7 changed files with 62 additions and 0 deletions

View File

@@ -43,6 +43,8 @@ namespace OpenSim.Region.Framework.Interfaces
int updateTimer);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue);
void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
out double xSize, out double ySize);
}
public interface IDynamicTextureRender
@@ -54,5 +56,7 @@ namespace OpenSim.Region.Framework.Interfaces
byte[] ConvertStream(Stream data, string extraParams);
bool AsyncConvertUrl(UUID id, string url, string extraParams);
bool AsyncConvertData(UUID id, string bodyData, string extraParams);
void GetDrawStringSize(string text, string fontName, int fontSize,
out double xSize, out double ySize);
}
}