Worked on Asset server, asset downloads (from server to sim) now work.

Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
This commit is contained in:
MW
2007-05-15 17:51:13 +00:00
parent 6b15c6e556
commit 384293ac56
11 changed files with 568 additions and 367 deletions

View File

@@ -49,6 +49,11 @@ namespace OpenSim.GridInterfaces.Remote
public void UploadNewAsset(AssetBase asset)
{
Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
string ret = Windows1252Encoding.GetString(asset.Data);
byte[] buffer = Windows1252Encoding.GetBytes(ret);
WebClient client = new WebClient();
client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
}
@@ -66,14 +71,14 @@ namespace OpenSim.GridInterfaces.Remote
// 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
ARequest req = this._assetRequests.Dequeue();
LLUUID assetID = req.AssetID;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
// OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
WebResponse AssetResponse = AssetLoad.GetResponse();
byte[] idata = new byte[(int)AssetResponse.ContentLength];
BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
idata = br.ReadBytes((int)AssetResponse.ContentLength);
br.Close();
AssetBase asset = new AssetBase();
asset.FullID = assetID;
asset.Data = idata;