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Merge branch 'master' into bulletsim
Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
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@@ -258,7 +258,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override bool Flying
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{
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get { return flying; }
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set { flying = value; }
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set
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{
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flying = value;
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// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
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}
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}
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/// <summary>
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@@ -305,10 +309,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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m_iscolliding = true;
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}
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if (m_wascolliding != m_iscolliding)
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{
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//base.SendCollisionUpdate(new CollisionEventUpdate());
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}
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m_wascolliding = m_iscolliding;
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}
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}
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