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we do need to ship the cached friends around on teleports (friends must come from grid)
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@@ -99,5 +99,6 @@ namespace OpenSim.Region.Framework.Interfaces
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bool IsFriendOnline(UUID userID, UUID friendID);
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void CacheFriendsOnline(UUID userID, List<UUID> friendsOnline, bool online);
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void CacheFriendOnline(UUID userID, UUID friendOnline, bool online);
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List<UUID> GetCachedFriendsOnline(UUID userID);
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}
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}
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