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we do need to ship the cached friends around on teleports (friends must come from grid)
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@@ -4947,6 +4947,12 @@ namespace OpenSim.Region.Framework.Scenes
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else
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cAgent.ActiveGroupTitle = Grouptitle;
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}
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IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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if (friendsModule != null)
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{
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cAgent.CachedFriendsOnline = friendsModule.GetCachedFriendsOnline(UUID);
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}
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}
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private void CopyFrom(AgentData cAgent)
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@@ -5107,6 +5113,13 @@ namespace OpenSim.Region.Framework.Scenes
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lock (m_originRegionIDAccessLock)
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m_originRegionID = cAgent.RegionID;
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if (cAgent.CachedFriendsOnline != null)
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{
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IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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friendsModule?.CacheFriendsOnline(UUID, cAgent.CachedFriendsOnline, true);
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}
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}
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public bool CopyAgent(out IAgentData agent)
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