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do similar changes to unused checksManager
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@@ -363,9 +363,6 @@ namespace OpenSim.Framework.Monitoring
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if (TryGetStatParents(stat, out category, out container))
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return false;
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// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
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// This means that we don't need to lock or copy them on iteration, which will be a much more
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// common operation after startup.
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if (container == null)
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container = new SortedDictionary<string, Stat>();
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