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Revamp the HTTP textures handler to allow a maximum of four fetches
at any time and to drop requests for avatars n longer in the scene
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@@ -231,8 +231,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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if (m_running)
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{
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LslHttp ||
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req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Inventory)
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if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal)
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{
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m_requests.Enqueue(req);
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}
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