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* Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
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@@ -828,6 +828,13 @@ namespace OpenSim.Framework
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void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
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/// <summary>
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/// Used by the server to inform the client of new inventory items. Will transfer the contents of the folder
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/// (including all descendent folders) as well as the folder itself.
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/// </summary>
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/// <param name="folder"></param>
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void SendBulkUpdateInventory(InventoryFolderBase folder);
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/// <summary>
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/// Used by the server to inform the client of a new inventory item. Used when transferring items
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/// between avatars, possibly among other things.
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