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If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception.
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@@ -493,7 +493,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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else
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{
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sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
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SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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if (deserializedObject != null)
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sceneObjects.Add(deserializedObject);
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}
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foreach (SceneObjectGroup sog in sceneObjects)
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