Merge branch 'master' into presence-refactor

This commit is contained in:
Melanie
2010-03-01 01:01:32 +00:00
8 changed files with 951 additions and 804 deletions

View File

@@ -24,26 +24,26 @@
; To run a script every few minutes, set the script filename here
; timer_Script = "filename"
; ##
; ## SYSTEM
; ##
; Sets the method that OpenSim will use to fire asynchronous
; events. Valid values are UnsafeQueueUserWorkItem,
; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
; SmartThreadPool is reported to work well on Mono/Linux, but
; SmartThreadPool is reported to work well on Mono/Linux, but
; UnsafeQueueUserWorkItem has been benchmarked with better
; performance on .NET/Windows
async_call_method = SmartThreadPool
; There are several operations on large collections (such as
; the current avatar list) that can be run synchronously or
; in parallel. Running in parallel should increase performance
; on a multi-core system, but will make debugging more
; difficult if something deadlocks or times out
use_async_when_possible = false
; Max threads to allocate on the FireAndForget thread pool
; when running with the SmartThreadPool option above
MaxPoolThreads = 15
@@ -96,7 +96,7 @@
; How many prims to send to each avatar in the scene on each Update()
; MaxPrimsPerFrame = 200
; Combine all contiguous regions into one large region
; Order your regions from South to North, West to East in your regions.ini and then set this to true
; Warning! Don't use this with regions that have existing content!, This will likely break them
@@ -283,7 +283,7 @@
http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
; Hostname to use in llRequestURL/llRequestSecureURL
; if not defined - default machine name is being used
; if not defined - default machine name is being used
; (on Windows this mean NETBIOS name - useably only inside local network)
; ExternalHostNameForLSL=127.0.0.1
; Uncomment below to enable llRemoteData/remote channels
@@ -305,11 +305,11 @@
[ClientStack.LindenUDP]
; Set this to true to process incoming packets asynchronously. Networking is
; already separated from packet handling with a queue, so this will only
; affect whether networking internals such as packet decoding and
; affect whether networking internals such as packet decoding and
; acknowledgement accounting are done synchronously or asynchronously
;
;async_packet_handling = false
; The client socket receive buffer size determines how many
; incoming requests we can process; the default on .NET is 8192
; which is about 2 4k-sized UDP datagrams. On mono this is
@@ -326,7 +326,7 @@
; net.core.rmem_max=X")
;
;client_socket_rcvbuf_size = 8388608
; Maximum outbound bytes per second for a single scene. This can be used to
; throttle total outbound UDP traffic for a simulator. The default value is
; 0, meaning no throttling at the scene level. The example given here is
@@ -334,13 +334,13 @@
;
;scene_throttle_max_bps = 2621440
; Maximum bits per second to send to any single client. This will override
; Maximum bits per second to send to any single client. This will override
; the user's viewer preference settings. The default value is 0, meaning no
; aggregate throttling on clients (only per-category throttling). The
; example given here is 1.5 megabits
;
;client_throttle_max_bps = 196608
; Per-client bytes per second rates for the various throttle categories.
; These are default values that will be overriden by clients
;
@@ -352,7 +352,7 @@
;texture_default = 1000
;asset_default = 1000
;state_default = 1000
; Per-client maximum burst rates in bytes per second for the various
; throttle categories. These are default values that will be overriden by
; clients
@@ -365,10 +365,10 @@
;texture_limit = 55750
;asset_limit = 27500
;state_limit = 37000
; Configures how ObjectUpdates are aggregated. These numbers
; do not literally mean how many updates will be put in each
; packet that goes over the wire, as packets are
; packet that goes over the wire, as packets are
; automatically split on a 1400 byte boundary. These control
; the balance between responsiveness of interest list updates
; and total throughput. Higher numbers will ensure more full-
@@ -526,7 +526,7 @@
; used to control llMove2Target
body_pid_derivative = 35
body_pid_gain = 25
; maximum number of contact points to generate per collision
contacts_per_collision = 80
@@ -715,7 +715,7 @@
;;arrival and departure of certain users. For example: admins, bots.
;exclude_list=User 1,User 2,User 3
;[CMS]
;enabled = true
@@ -892,7 +892,7 @@
; Stack size per thread created
ThreadStackSize = 262144
; Set this to true (the default) to load each script into a separate
; AppDomain. Setting this to false will load all script assemblies into the
; current AppDomain, which will reduce the per-script overhead at the
@@ -1084,25 +1084,25 @@
; Enables the Mini Region Modules Script Engine.
; default is false
Enabled = false
; Runs MRM in a Security Sandbox
; WARNING: DISABLING IS A SECURITY RISK.
Sandboxed = true
; The level sandbox to use, adjust at your OWN RISK.
; Valid values are:
; * FullTrust
; Runs MRM in a Security Sandbox
; WARNING: DISABLING IS A SECURITY RISK.
Sandboxed = true
; The level sandbox to use, adjust at your OWN RISK.
; Valid values are:
; * FullTrust
; * SkipVerification
; * Execution
; * Nothing
; * LocalIntranet
; * Internet
; * Everything
SandboxLevel = "Internet"
SandboxLevel = "Internet"
; Only allow Region Owners to run MRMs
; May represent a security risk if you disable this.
OwnerOnly = true
; Only allow Region Owners to run MRMs
; May represent a security risk if you disable this.
OwnerOnly = true
[Hypergrid]
; Keep it false for now. Making it true requires the use of a special client in order to access inventory
@@ -1252,7 +1252,7 @@
[WebStats]
; View region statistics via a web page
; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
; Use a web browser and type in the "Login URI" + "/SStats/"
; For example- http://127.0.0.1:9000/SStats/
; enabled=false
@@ -1271,7 +1271,7 @@
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
; Disable this to prevent the default asset set from being inserted into the
; asset store each time the region starts
AssetLoaderEnabled = true